Pokémon: the beginning of (almost) everything
My interest in Pokémon is closely connected, obviously, to my interests in games and anime. My best friend and classmate in fourth grade introduced me to it in 1999. I was already into Nintendo games, having gotten a SNES from my parents two years earlier. My friend made Pokémon sound really cool, and I was so fascinated that I nagged my parents to get me a GameBoy with Pokémon Blue until they finally did. But it was the Pokémon anime that really made a deep, indelible impression on me. Pokémon was the first anime I ever watched and the one that has stayed with me the longest. I wrote my own Pokémon fanfiction, and when I was about 11, I even came up with my own, partially Pokémon-based (but also Dragon Ball Z-based) anime and manga series (notable, among other things, for shipping Brock and Misty, rather than Ash and Misty!).
Several years before the Nintendo 3DS and the sixth generation of Pokémon main series games came out, I had been fascinated with the idea of a 3D Pokémon game (having seen Pokémon Stadium and Pokémon Snap as a kid, and owned Pokémon Colosseum several years later, being deeply impressed by them). One thing I always thought would be really cool is to have a game with all the Pokémon—a much-heard wish in the fandom, but one that the game developers will sadly probably never put in place, for commercial and gameplay reasons more than technical ones. I also came up with an idea for a Formula One–Pokémon crossover game. Several years later, I revisited my idea of a game with all Pokémon and combined it with another idea I had, that of a Pokémon game featuring the same game world as the official ones, but based more closely on its real-world counterpart. This would be larger and have airports, highways, more detailed railways, more elaborate built-up areas, and so on. I’ve designed some maps and graphics for both this and the F1 crossover game (see also the “Auto racing” page).
Battle system and battle simulator
Around 2016, following the release of Pokémon Sun and Moon, I became interested in the Pokémon battle system and its development over several generations of games. I started playing around with movesets for some Pokémon, and I wondered “What if we could have an AI simulate a matchup of all Pokémon against each other, to find out which Pokémon is the strongest?”. I wanted to do this for each generation separately, so I created a huge matchup chart for each generation, then I started in Gen Ⅰ with giving movesets to Pokémon (harder than it might seem), and I made a flowchart for the battle procedure. There are several excellent places online where you can find information about the battle system, and I condensed that information into a flowchart.
Later, when I started learning how to program in Python, I decided that I wanted to make this into a Python program. Unfortunately I haven’t had the time to work on it yet, but the idea still firmly remains in my mind.
Other Pokémon-related stuff
While I was working on the 3D Pokémon game and also on the
F1/Pokémon crossover game, I started getting really interested in
designing for old Nintendo hardware, especially the design constraints. I
began to realize how much the design of old-generation Pokémon, but also of
other game characters, was shaped by the limitations of the technology of the
time. I think in many cases, this made them good. So I became interested in
the newer Pokémon games, and also in designing for old Nintendo
hardware in general, and I started looking up the technical specifications for
the NES, SNES, and GameBoy (for example, how many colors you could have on
screen, or how many audio tracks you could have). I haven’t really done
anything with this yet, just made some pixel art that sometimes relates to
I wrote lyrics in multiple languages for the Malasada Shop theme from Pokémon Sun and Moon, and I made a remix of it which you can find on the “Music” page.
Page last updated: 3 October 2021.